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3D User Interfaces with Java 3D

The JDC is pleased to present two chapters from 3D User Interfeaces with Java 3D by Jon Barrilleaux.

by Jon Barrilleaux (June 2001)

 

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About the Book

This book provides an extensive conceptual framework for 3D user interface techniques, and an in-depth introduction to user interface support in the Java 3D API, such as picking, collision, drag-and-drop, and local-world coordinate conversion. Many of the techniques are demonstrated in a Java 3D software framework downloadable from the publisher, www.manning.com, including display- and world-relative object manipulation, view navigation, and feedback overlay. Besides offering examples of common and not so common uses of Java 3D, the framework provides developers with general-purpose building blocks for constructing their own user interfaces, and serves as a potential roadmap from Java 3D to "Swing 3D."

 

About the Chapters

Chapter 17, "Control basics," introduces the reader to the core of the book's Java 3D UI framework. Paralleling UI concepts introduced earlier in the book, this chapter covers the basics of control implementation, starting with obtaining events from mouse and keyboard, processing them with enable, drag, and gesture filters, and ending with simple manipulation of object position, orientation, and color.

http://www.manning.com/Barrilleaux/index.html
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About the Author

Jon Barrilleaux is currently working on a commercial massively multiplayer game engine based on J2EETM. As a consultant he specializes in the application of 3D graphics, imaging, and virtual reality to solve real world problems.

 

Chapter 11,UI spaces and the scene graph | Chapter
17,Control basics
Copyright 2001 Manning Publications Company. Reprinted with permission.


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[ This page was updated: 13-Jun-2001 ]

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